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Belgarion's World for Eternal Soldier

Drugs and Poisons

Drugs and poisons are extremely common in Nyissa. A high number of the plants produce useful compounds with varying effects.

Nyissans have absorbed these compounds into their culture. However, they are frowned upon in other countries, to the point of being illegal. Most ports won't allow a Nyissan ship in without searching it thoroughly first. Thus, outside Nyissa only healing compounds are common. Of course, the restrictions also mean that Nyissan drugs and poisons command high prices on the black market.

Little detail is given in the books for the various drugs and poisons mentioned. Very few list any chance of survival without an antidote. I've given each my best guess for Save Rate, Effect and Recovery. Full poison rules are found in chapter 7 of Eternal Soldier.

A couple of notes. Polgara did say there can't be any such thing as a love potion. She also said that a lot of the healing drugs can be dangerous in large quantities, and some of the poisons can be useful in tightly controlled doses. She never gave specifics.

I also think Polgara lied a bit about medicines. She claimed that some of her remedies are "quite delicious," but everyone else claimed they were universally foul-tasting.

Adara's rose
Also known as the "sovereign specific." This is the lopsided pale lavender flower (not truly a rose) Garion created for Adara. It grows on low green bushes. Can cure any illness or slow poison, even those with no known antidotes. The victim must breathe the perfume of the living flowers for two full days. Only found in the wild in Algaria.

Amber liquid
Mild sedative. A few drops will calm the nerves, while leaving the mind clear and alert. Adds +1 to will rolls for one hour per drop.

Aphrodisiacs
Nyissans know of a few aphrodisiacs. At least one was powerful enough to get an 85-year-old man chasing a chambermaid.

Athal
Save Rate: 1 Minute
Effect: Hit Points
Recovery: 4
Antidote: None

Physically addictive Nyissan drug that affects the blood. Becomes toxic after eight hours if more is not ingested. No damage is taken until then. Salmissra gave this to Garion.

Athsat
Save Rate: 1 Segment
Effect: Hit Points
Recovery: 4
Antidote: None

Once ingested, has no effect until victim becomes agitated, then does 1d4 hit points for every failed constitution roll. Convulsions accompany death. If not fatal, it flushes out of the body after 24 hours. Most Nyissan smugglers won't touch athsat, so it's seldom available in other countries, and always at a premium price. Athsat was used in the Tolnedran political process.

Bitter herbs
Save Rate: 1 Minute
Effect: Fatigue
Recovery: 2
Antidote: None

When boiled into a tea and drunk, eases pain and makes one sleepy. Probably similar to opium. Does 10 Fatigue per failed constitution roll. The "victim" will sleep normally when Fatigue reaches 0. Used by Ariana.

Black leaf
Contact with this leaf causes muscles to spasm excessively. This makes it useful for jump-starting someone's heart. More than a segment's contact will kill with no save possible. The smoke from burning it is likewise lethal. Must not be stored in porous containers, and should only be handled with tongs or leather gloves. Burn both afterward. Polgara brushed this on Belgarath's lips to save his life.

Calming liquid
Sadi kept some of this in a silver flask. A single swallow will make the person able to ignore any sort of discomfort, from pain to torture to Polgara's frightening illusions. It does this without dulling the person's mental faculties. Adds +4 to will rolls for 1d6 hours.

Gleaming red liquid
A single drop of this will make someone want to talk for a very long time, about anything. Makes casual questioning easy, in a way that oret and nephara do not. Much rarer than either, though. Subtracts -4 from Intelligence or Wisdom rolls of the "should I answer this question?" kind.

Hallucinogens
Nyissans have access to any number of hallucinogenic compounds. They come in both powder and liquid form. None are mentioned by name. Some of the effects mentioned include unusual bravery, "seeing butterflies" and trying to walk up walls.

Hangover cure
Save Rate: 1 Minute
Effect: Fatigue
Recovery: 3
Antidote: None

Clear liquid that, when consumed an hour before or after alcohol, causes vomiting for every failed constitution roll. This costs 5 Fatigue per failure, and dry heaves do happen after the stomach is emptied. It also makes a drunk person skip straight to the hangover once the vomiting ends.

On the other hand, if consumed during a hangover, it will cure it in 2d6 minutes. Only a mild headache will be left, for 1d6 hours. Consuming any alcohol for an hour afterward brings on the effects listed above.

Issus' mixture
Save Rate: 5 Minutes
Effect: Hit Points
Recovery: 3
Antidote: Available

Colorless, nearly odorless liquid. There is a faint taste of lemon associated, which a trained person can recognize on a successful Poison skill roll.

The antidote halts the effects, but only if taken within the first 15 minutes. It also leaves the person feeling weak and light-headed (-1d6 to both ST and CN) until the damage from the poison heals.

Kaldiss
Save Rate: 1 Hour
Effect: Intelligence and Will
Recovery: 2
Antidote: None

Physically addictive liquid. When ingested, increases physical lust and relaxes inhibitions. One point is lost from both IN and WI for each failed constitution roll. They return at one point each per hour after the drug is shaken off.

Karandese fungus
Burned in Karandese religious rites, which also involve demons. The fumes affect the senses. Mildly hallucinogenic, possibly similar effects to LSD. Not addictive.

Miseth
An excellent painkiller that also acts as both aphrodisiac and inhibition releaser. (In fact, Nyissans don't use it as a painkiller.) One drop is enough to make the subject receptive to amorous suggestions. Two makes the subject stop caring about such things as modesty and social propriety. Deadens pain for 1d4 hours per drop of this deep purple liquid. The other effects last about twice as long. Polgara used this to help heal Velvet's injured shoulder.

Naladium
Sedative Sadi suggested to Polgara when Ce'Nedra had a hysterical fit brought on by Zandramas' tampering. Assume it calms the nerves almost instantly.

Nephara
Save Rate: 5 Minutes
Effect: Will
Recovery: 2
Antidote: None

Thick green liquid that encourages truthfulness. Also prevents focusing the will for any of the mystical arts. Leaves a foul taste.

Odek
Contact poison absorbed through the skin. Does 2d6 instantaneous per dose.

Oret
Save Rate: 1 Hour
Effect: Will
Recovery: 2
Antidote: None

When a drop or two is consumed, causes the person to talk too much and encourages truth. It's hard on the heart, so it also has the following effects on someone who has a weak heart, or who is bleeding:

Save Rate: 1 Segment
Effect: Hit Points
Recovery: 1
Antidote: None

The same dose can also cause a hysterical person to relax. A three-drop dose will act as a sedative, putting the person to sleep before any useful information can be extracted.

Described as a clear yellow liquid in King of the Murgos, but as a thick blue liquid in Demon Lord of Karanda. Since there is another thick blue liquid with different effects described elsewhere, I'm inclined to believe the yellow color.

Othlass
Not really a drug, it's an alcoholic beverage brewed by Nadraks. They have something of an immunity to it, probably because they drink it now and then. Other people tend to get drunk after a single long swallow, and it doesn't wear off too quickly.

Painkiller
Save Rate: 1 Minute
Effect: Fatigue
Recovery: 4
Antidote: None

Stops pain almost instantly and makes the subject sleepy. While fighting off the drug, the subject feels compelled to talk, but is not suggestible as with oret. Polgara gave this to Adara after pulling the arrow out of her. Ariana didn't use this, so it's possible that only Polgara keeps a supply on hand.

Salmissra's poison
Save Rate: 1 Minute
Effect: Hit Points
Recovery: 4
Antidote: If there is one, neither Belgarath nor Beldin knew about it.

The poison Salmissra took when the Alorns all but destroyed Nyissa. It tastes foul, but it's completely painless.

Sedatives
Save Rate: Varies
Effect: Hit Points
Recovery: 2
Antidote: Varies

Ariana mentioned that she knew of a few, but they did not have a calming effect if the patient was too agitated. In fact, they would then be dangerous. The above statistics (such as they are) apply only to a highly emotional person.

Polgara knew of at least one that did not cause such damage. And Sadi had one that would leave the person deliriously happy for several minutes, then put them to sleep for 1d6+1 days.

Snake venom
All snake venoms are lethal to one degree or another. None cause any other effects. Nyissans have antidotes for several types, but even they haven't cataloged all the species of snakes in the world. The known antidotes act the same as the antidote to Issus' mixture.

The single most venomous type of snake is a small green Nyissan variety, with a red stripe running from nose to tail. For snakes, they are very intelligent and affectionate, and they purr like a cat when content. They also don't bite while they are purring. Thus, they are highly prized as pets by Nyissans, despite their danger. The venom uses the following statistics:

Save Rate: 1 Segment
Effect: Hit Points
Recovery: 4
Antidote: None

Thalot
Save Rate: 1 Week
Effect: Hit Points
Recovery: 4
Antidote: None

Thalot infects every cell of the body, so not even sorcery can draw it out. Causes hysteria, delirium and convulsions similar to epilepsy after the first week, which increase in frequency as the poison continues its effects. Victim loses 1 HP the first week, 2 HP the second week, 4 HP the third, and so on until he either shakes off the poison or dies.

There is a foul smell associated with thalot, which anyone will notice on the victim during and for about ten minutes after a convulsion. A successful roll against Poison skill at -20% will correctly identify thalot in this case.

Thick blue liquid
Gives a general feeling of euphoria without dulling the mental faculties. Psychologically addictive. Effects last 1d4x30 minutes. This is Sadi's favorite drug.

Throat sweller
Save Rate: 1 Segment
Effect: Suffocation
Recovery: 4
Antidote: Available

This is the substance Sadi put on Naradas' spoon. It causes the throat to swell shut, preventing any air from getting to the lungs.

Yellow powder
When placed in boiling water, gives off fumes that act as a stimulant. (Give soff acrid fumes anyway, but steam acts as a binding agent that gets more to the system.) Will instantly wake anyone, restoring 1d20 fatigue in the process. The powder is mildly caustic, and will only irritate the skin if used by itself.

  1. Introduction
  2. Character Creation
  3. Mystical Arts
  4. New Skills
  5. Drugs and Poisons
  6. Monsters

Original material © Patrick Clark 1999/2001
Everything else is either © Tai-Gear Simulations or © David & Leigh Eddings
Last updated 21 November 2001

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