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Belgarion's World for Eternal Soldier

Angarak

Angaraks are the people of Torak. They hold dominion over the entire eastern continent, and a goodly portion of the west.

Angarak gold has impurities that turn it a blood red in color. It also has the supernatural property that it calls to its own. The more Angarak gold a person has, the more he wants. Murgos (having a hereditary immunity) use this to their advantage when committing bribery. Add +20% to all Bribery attempts when using Murgo gold if the subject already has some.

Cthol Murgos

Murgos are the natural leaders of Angarak. They wear chain mail and black cloaks regardless of the weather.

Murgos may start with four skill levels in any trade-related skills. They may also use some of these levels for Whip.

Dagashi

The Dagashi live in the Great Desert of Araga. They are the spies and assassins of Angarak, similar to the Drasnians. They are masters of hand-to-hand combat, stealth, disguise, misdirection and murder.

Dagashi start with four skill levels in Survival (Desert). Their starting 2,000 experience points points must be used to increase this or for:

Gar og Nadrak

Nadrak men are farmers, merchants, fur trappers and prospectors. They usually wear black leather.

Nadrak women are property, but on their own terms. They are bought and sold based on their appearance and dancing ability. Each woman does quite a bit of the haggling over her price, too. She's very sincere, since she gets half the money. All the women carry knives as well, and the ones serious about protecting themselves until the right man buys them learn to use the knives very well.

Nadrak men start with four skill levels spread among the following skills:

Nadrak women start with four skill levels spread among the following skills:

However, women start with no possessions other than clothing (at least two outfits--one made of leather and semi-practical, one for dancing), a soft collar with leash, and four daggers (two in the belt, two in the boots). The leash is attached only for formal occasions. Both collar and leash will be jeweled if she was expensive enough.

Mallorea

Mallorean life is extremely regimented. It's essentially a military bureaucracy. It's most obvious in the sprawling Mallorean capital of Mal Zeth. There, where you live, who you marry, etc., are determined entirely by rank.

Bureaucracy being what it is, bribery is very common in Mallorea. If anything gets done, an official somewhere made money off it.

Malloreans start with four levels spread among any skills used by the military. These may be combat skills, administrative skills, cooking, etc. One or more of the skill levels may also be used for Bribery.

Mishrak ac Thull

Thulls are the manual laborers of the Angaraks. They are strong, but not noted for intelligence. All Thulls roll 4d6 for IN, dropping the HIGHEST die.

Thullish men do not get any additional skills at start. However, their ST and CN are calculated by rolling 3d6, dropping the lowest die, and adding 6. They may also trade their ST and CN scores for any other characteristic scores that are higher.

Thullish women don't do manual labor as a rule, because Murgos only use male slaves for that. Instead, Thullish women are used as "rewards" for the male slaves. (Murgos are fanatical about racial purity, so they don't take the women for themselves.) Thus, Thullish women start with four levels in Sex Appeal.

Thulls may not start with any skill levels in Swimming. Some do learn to swim, but it's not part of their culture at all.

Grolims

Grolims are the priests of Torak. They are of a different tribe than Murgos, but they look similar enough to fool casual observers.

All Grolims with purple linings to their hoods (the colors indicate rank) claim to have skill in Sorcery. Most that do have only a single skill level, and it only works in Angarak lands. The rest use stage magic--sleight of hand, misdirection, etc.

However, even the Grolims with the least talent in the Word and the Will are good at subtly working with people's minds. Given time and familiarity, they can drive a person insane, make them follow any orders, etc.

Only a very few of the talented don't age. Torak didn't trust His own priesthood with too much power away from home, so perhaps He didn't trust them with immortality either.

The Council of Hierarchs was formed shortly before Garion was born. Ctuchik collected nine of the most talented Grolim sorcerers to aid him in running the government of Cthol Murgos. The Hierarchs had a huge ruby which they used to augment their sorcery as a team. For game purposes, it allowed the Hierarchs to combine their Wills while ignoring any failed rolls.

Grolims start with four levels in Priest (Torak). Prior to the end of the Third Age, they will also have one skill level in Extra Language (Old Angarak). Torak banned it after the Ashabine Oracles were written down, so past that point no Angarak will admit knowing it.


  1. Introduction
  2. Character Creation
    1. Aloria
    2. Angarak
    3. Arendia
    4. The Godless Ones
    5. Other Races
  3. Mystical Arts
  4. New Skills
  5. Drugs and Poisons
  6. Monsters

Original material © Patrick Clark 1999/2001
Everything else is either © Tai-Gear Simulations or © David & Leigh Eddings
Last updated 21 November 2001

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