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Belgarion's World for Eternal Soldier

Skills

The following skills are all used at some point in one of the books of the Belgarion cycle, but are not listed in chapters 3 and 4 of Eternal Soldier.

NON-COMBAT SKILLS

Breeding	IN 5

The ability to take existing species and enhance their existing traits through careful mating/pollenation/etc. It usually takes several generations to produce the desired result, so this is a skill for the patient.

Bribery		IN 3	CH 2
The art of knowing who to bribe, how much to offer, how to haggle over the amount and what the penalties might be for getting caught.
Cooking		IN 5

The art of taking raw ingredients and making something edible out of them. For everyday use, this skill doesn't require a roll. Only when the ingredients are substandard, there's someone to impress, trying to create a new recipe, etc., is a roll needed. Due to the time it takes to make even a simple meal, there are no bonuses for taking extra time, but there certainly are penalties for rushing the job.

Demonology	IN 5

Knowledge of the various types of demons and their habits.

Drugs		IN 5

Knowledge of mind-altering substances, their effects, antidotes and uses.

Note: Poisons and Drugs have been broken out of Pharmacology due to the high art the Nyissans have raised each to. Use Pharmacology for medicinal purposes. Any of these three skills defaults to the other two at half normal skill %.

Embroidery	IN 2	DX 3

The art of using needle and thread to make designs on cloth. This skill can also be used to repair cloth (as per Sewing) at half skill %.

Facial Disguise	IN 3	DX 1	WI 1

This skill, taught only in the Drasnian spy academy, allows the person to reshape his face by use of the underlying muscles. It can't be used to mimic someone else (except perhaps a twin or similar situation), but it does effectively disguise the face. It burns fatigue at 1/50 segments, and a roll must be made every 5 minutes to maintain the disguise.

Herding		IN 4	CH 1

This is the ability to control and maneuver herds of animals. The animal must have a herding instinct. Bonuses can be made for assistants, properly trained dogs, etc.

Lip-reading	IN 5

The ability to see what someone is saying without having to hear it.

Meteorology	IN 5

Knowledge of weather and its patterns. Can be used for forecasting.

Poisons		IN 5

Knowledge of poisons, their effects, antidotes and uses.

Prospector	ST 1	IN 3	WI 1

The ability to locate deposits of precious minerals and stones, and to extract them. This skill is not the same as Miner, in that it doesn't involve digging as much. It does make use of panning and other techniques that mining does not.

Sewing		IN 3	DX 2

The art of using needle and thread to make or repair things of cloth.

Survival	IN 5

The percentage chance of using available resources to survive in a particular kind of wilderness. The type of wilderness must be chosen when Survival is purchased. The GM sets the amount of time between subsequent rolls, and how much damage is sustained in case of failure.

Trapper		IN 4	WI 1

The ability to read animal trails and set traps where an animal is likely to be caught by it. Most often used in the fur trade, this skill also gives a knowledge of traps that won't cause unacceptable damage to a valuable pelt.

Weaving		IN 3	DX 2

The ability to create fabric using a loom and spun threads.

EXOTIC COMBAT SKILLS

Adder-sting	AG 2	DX 3

Flat, triangular piece of sharpened metal about six inches across. Usually coated with poison. Its aerodynamic shape allows it to be thrown in curves, around corners, etc. Each degree of intended variation off a perfectly straight flight path subtracts 1% from the skill roll. Optionally, each 1% the skill roll is missed by on a non-fumble is the amount of excessive curve applied. Circumstances and GM determine which direction.

This skill is available only to Dagashi, or with GM approval. The weapon itself uses the same stats as shuriken.


  1. Introduction
  2. Character Creation
  3. Mystical Arts
  4. New Skills
  5. Drugs and Poisons
  6. Monsters

Original material © Patrick Clark 1999/2001
Everything else is either © Tai-Gear Simulations or © David & Leigh Eddings
Last updated 21 November 2001

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