We can't tell you who we are. Or where we live. It's too risky, and we've got to be careful. Really Careful. So we don't trust anyone. Because if they find us . . . well, we just won't let them find us.
The thing you should know is that everyone is in really big trouble. Yeah. Even you.*
Earth has been invaded. The Yeerks are here, controlling the minds of those around you. The cop on the corner, the telemarketer who calls you during dinner, your parents . . . anyone might be controlled by an alien slug inside his head.
There is hope. An Andalite war-prince crash-landed with technology that might save us. His dying act gave five kids the power to morph, to acquire the DNA of any animal and take on that animal's shape for two hours at a time. Now they fight for the future of the planet--and the galaxy.
Fudge Animorphs brings this battle out of the pages of K. A. Applegate's Animorphs series into the world of role-playing games. The PCs are fighters in the Yeerk resistance, battling the slugs' world-domination plans in secret. They live double lives, always careful, sometimes fearful, yet determined to defeat the Yeerks at any cost. Together we fight.
DISCLAIMER
The following materials based on Fudge, entitled Fudge Animorphs, are
created by, made available by, and Copyright © 2000 by Patrick Clark, and are not
necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other
Fudge materials. Neither Steffan O'Sullivan nor any publisher of other
Fudge materials is in any way responsible for the content of these materials
unless specifically credited. Original Fudge materials Copyright ©1992-1995 by Steffan
O'Sullivan, All Rights Reserved.