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FUDGE
Animorphs

Allies

The following aliens are on the same side as the Animorphs. That is, they represent a threat to the Yeerks in one way or another.

Andalites
Andalites are centaur-like aliens. Their upper bodies are both slower and weaker than human, but their lower bodies are quite strong and fast due to their evolutionary heritage as prey. Female Andalites are slightly smaller and faster than the males. The male tail blade is larger and stronger.
Attributes
	FIT		Mediocre	upper body
	DEX		Mediocre	upper body

	The above assumes the attributes were purchased at Fair.

Skills
	The following skills are required for an aristh, a military
	cadet. As they advance in the military, Andalites will
	increase these skills and add tactical and command skills. All
	skills are of average difficulty (default level: Poor) unless
	otherwise specified.

	The females do not enter combat service, so only Tail Blade is
	required from the Combat Skills list.

	Non-combat Skills		Combat Skills
	Computer Programming		Spaceship combat (Hard)
	Electronic Engineering		Shredder
	Physics				Tail Blade (Easy for females)
	Spaceship Piloting (Hard)

Gifts
	High Technology, +4 TL
	Scale 2 in lower body
	Tail Blade
	+2 Damage Factors for tail blade (males only)

Supernormal Powers
	360o Vision with drawback: eyestalks
	Absolute Time Sense, can tell exact elapsed time
	Andalite Morphing
	Extra Legs (four legs total, improved balance)
	Universal Translator (surgical implant in the brain)

Faults
	Must obey Law of Seerow's Kindness
	Dedicated to war against the Yeerks
	Arrogant, act superior to other races
	Insignificant sense of taste
Andalites also have thought-speak at no cost, since they have no other means of communication.

The best references on Andalites are Animorphs #8: The Alien, The Andalite Chronicles (of course), and The Hork-Bajir Chronicles. The last is particularly appropriate for information about female Andalites and the Law of Seerow's Kindness. For information about Andalite society, military structure and prejudices, turn to Animorphs #38: The Arrival and Animorphs #40: The Other.

Chee
The Chee were created by the now-extinct Pemalites (destroyed by the Howlers) as companions and friends. Their robotic bodies are all but invulnerable. They control technology of such a high TL that they could decide the entire Yeerk war in a matter of minutes, if they weren't programmed pacifists.

As such, they should be NPCs only. They will provide information about Yeerk activity because their sympathies lie with the humans. They'll use their hyper-advanced holographic technology to deceive others if it's in a good cause. They will never fight, nor will they provide weapons of any sort.

Their pacifism makes Chee good adventure hooks. In at least one book, they've also been the Maguffin. Though they've appeared in several books, Animorphs #10: The Android and Animorphs #27: The Exposed have the best information on the Chee.

Iskoort
Iskoort are actually two symbiotic species: the Isk and the Yoort. Yoort are similar to Yeerks, but they have genetically modified themselves to survive only in their host species, the Isk. In fact, they engineered the Isk for exactly that purpose.

Iskoort may be treated as humans for most traits, except Gift: TL 9 and Fault: Must have Kandrona rays every three days or die. However, they are a class-based society in the extreme. Warrior Iskoort, Shopper Iskoort, Guide Iskoort--their Skills are defined entirely by their position in society. They also all have Fault: Extreme Capitalism. Everything is for sale on the Iskoort homeworld, and nothing is free.

The only reference work on Iskoort is Animorphs #26: The Attack.

Leerans
Marco describes the Leerans as "psychic frogs." They are an amphibious race from an environment low in natural predators. They are also completely telepathic. This has made a Yeerk takeover of the Leeran homeworld very difficult.
Skills
	Swimming: Good

Gifts
	Scale 1

Supernormal Powers
	Amphibious, able to breathe air or water
	Telepathy

Faults
	Unused to an environment of quiet minds
A Leeran Controller makes an appearance in Animorphs #15: The Escape, but the best reference on Leerans is Animorphs #18: The Decision.

Table of Contents

  1. Introduction
  2. Characters
  3. Aliens
    1. Allies
    2. Enemies
    3. Extinct
    4. Other
  4. Creatures
  5. Things
  6. Campaigns
  7. Recommended Reading

Original material © Patrick Clark 2000
Everything else is either © Steffan O'Sullivan or © K. A. Applegate.
Last updated 5 May 2000

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