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Fudge
Animorphs

Enemies

The following aliens are on the side of the Yeerks. Most are Controller species at this point.

Garatron
First appearing in Animorphs #37: The Weakness, the Garatron is described as the Yeerks' newest and most capable host species. A Garatron looks like a streamlined Andalite with no tail blade. It is lightning fast, almost invisible to the naked eye. It's about the size of a gazelle, or Scale 0. Garatrons communicate by thought-speak, making it free for them.
Supernormal Powers
	Speed Scale 5
	Whiplike tail, +4 DF
The Speed Scale is a guess. They move extremely fast, making them virtually impossible for humans and most animals to track. It makes them deadly in hand-to-hand combat. However, a cobra is faster than a Garatron.

Gedds
Gedds are primitive bipeds with webbed feet. Natives of the Yeerk homeworld, they were among the first hosts for the Yeerks.
Attributes
	Gedds start with all attributes at Mediocre, not Fair.

Skills
	Swimming: Mediocre (webbed feet)

Faults
	Legs are unequal length, so they can't run or even walk very quickly
	Scale -1
	Nearsighted
	Very Primitive, -7 TL
Other character traits do not apply to Gedds. The Yeerks breed them as hosts for low-ranking Yeerks, suitable for menial tasks. Thus, they never have a chance to learn independently.

Hork-Bajir
Hork-Bajir are brachiating herbivores. Their fearsome blades are designed for stripping bark off trees. However, they have been completely enslaved by the Yeerks, and their size, strength and blades make them excellent shock troops.
Attributes
	FIT	Good
	DEX	Good
	INT	Poor
	SOC	Mediocre

Skills
	Oral History: Superb

Gifts
	Blades (+1 Damage Factor)
	Natural brachiator
	Scale 1

Faults
	Primitive, -6 TL (but no metalworking)
For the Blue Bands introduced in Animorphs #45: The Revelation, increase Fit to Great and add two Skills, both at Good: Dracon Beam and Hand-to-hand Combat.

A free Hork-Bajir may have Supernormal Power: Seer. This gives INT and SOC of Fair before attribute modification, and provides a limited precognitive power. The power can't be controlled, but other Hork-Bajir will accept what the seer predicts without question. Hork-Bajir hold Seers in high reverence.

The best references on Hork-Bajir are Animorphs #13: The Change and The Hork-Bajir Chronicles.

Orff
The Orff are a three-legged Controller species appearing in Animorphs #41: The Familiar. Whether or not they actually exist is therefore debatable. Anyway, use human normal stats, but they are Scale 1 and have three legs instead of two.

Taxxons
Taxxons are long, centipede-like creatures. They have several pairs of hands, which developed out of their forelegs. They are carnivorous, and burn energy at such a high rate that they are constantly hungry.

The Taxxons are unique in the universe, in that the entire race cut a deal with the Yeerks. They traded host bodies for a continuing supply of fresh meat. This has made them pariahs among the sentient races of the galaxy.

Attributes
	STR: Poor

Skills
	Swimming: Good
	Tunnelling: Superb

Supernormal Powers
	Can breathe in a wide variety of environments
	Multilegged arthropod, can't have balance upset
	Multiple pairs of hands with inherent Fault: short arms

Faults
	Ceaseless hunger for fresh meat
	Fragile, Defensive factor -1
	Mass Scale -2 (about 4 meters long, though)
	Social stigma: all Taxxons are voluntary Controllers
The best reference work on Taxxons is The Andalite Chronicles. Their breathing and tunnelling abilities play a part in Animorphs #43: The Test.

Yeerks
Yeerks are mind-controlling slugs that want to conquer and enslave the universe. A Yeerk crawls in the ear canal (or equivalent) of the host and wraps itself around the brain, totally controlling the host. A Yeerk host is known as a Controller. Some are voluntary, most are not.

Yeerks need to return to a Yeerk pool to absorb Kandrona rays. They can survive outside a host or Yeerk pool for a short while, which can be extended to several hours by putting them in fresh water.

Yeerk technology is all stolen from Andalites; however, the Yeerks have not made the advances in power usage and miniaturization that the Andalites have since the theft. Thus, their TL is one lower.

Attributes
	FIT		Terrible
	DEX		Terrible
	INT		Great
	WIL		Good

Gifts
	High Technology, +3 TL

Supernormal Powers
	Electromagnetic sonar-like sense in liquids
	Telepathy with inherent Fault: must wrap around host brain
	Total Mind Control with inherent Fault as above

Faults
	Want to conquer the universe
	Naturally blind
	Poor sense of touch
	Must have Kandrona rays every three days or will die
	Scale -7 (about the size of a rat)

	Kandrona rays may be replaced with one of two other Faults:
		Addicted to instant maple-and-ginger-flavored oatmeal
		(see Animorphs #17: The Underground), or
		Cannibalism (see Animorphs #16: The Warning)
Yeerk mind control and telepathy combine to give the Yeerk complete control over the host. A Yeerk can instantly and effortlessly go through its host's memories, skills, mannerisms, etc., to the point of perfect impersonation. A Yeerk can also use all its host's traits at will.

If you need a reference work on Yeerks, you're not paying attention when you read the books. Still, Animorphs #29: The Sickness has the most information about them as individuals. The book that describes what it's like to be an unwilling Controller is Animorphs #6: The Capture. Yeerk politics are discussed in Animorphs #5: The Predator, Animorphs #30: The Reunion, Visser and The Hork-Bajir Chronicles.


Table of Contents

  1. Introduction
  2. Characters
  3. Aliens
    1. Allies
    2. Enemies
    3. Extinct
    4. Other
  4. Creatures
  5. Things
  6. Campaigns
  7. Recommended Reading

Original material © Patrick Clark 2001
Everything else is either © Steffan O'Sullivan or © K. A. Applegate.
Last updated 12 February 2001

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